#ifndef CLIENTINFO_H
#define CLIENTINFO_H

#include <D3DX10.h>

struct ClientInfo
{
	ClientInfo()
	{
		pos = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
		vel = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	}
	D3DXVECTOR3 pos;
	D3DXVECTOR3 vel;
};

#endif //CLIENTINFO_H